All Collectibles Resident Evil 2
Where to discover all Files, Mr. Raccoons, Locks, Safes, Portable Safes, and Hip Pouches in Resident Evil ii
Advertisements Welcome to our Resident Evil ii Collectible Locations Guide. This guide aims to directly you to all 130 collectibles hidden throughout the game.
You will need to collect the following items, using this guide to do so chronologically:
- 58 Files for Lore Explorer
- fifteen Mr. Raccoons for Vermin Extermination and Consummate Vermin Extermination
- 3 Safes for First Break-in and Master of Unlocking
- five Locks for Master of Unlocking
- 2 Portable Safes for A Vault-like Heed
- 6 Hip Pouches for Hip to Add Squares and A Waist of Space
- 32 Cardinal Items for story progression
They are spread across diverse scenarios, so we've cleaved this guide up past playthrough to allow yous to hands collect them as y'all work through the game. Nosotros also broke up our list further, dividing it by what floor of each section of the scenario y'all will be in when that detail is accessible.
To avoid confusion or unnecessary backtracking, sometimes we will demand to revisit certain floors (often as part of the story) when more than items are accessible. In those cases, "(Revisited)" is added to the subheading.
Consider using our Resident Evil two Trophy Guide if you intend on earning that Platinum Trophy likewise!
Leon Scenario A
1st Floor, Police Station Due west
Orientation Letter of the alphabet & Officer's Notebook
These two items are automated option ups. Advertisements
Record of Events
On a desk in the Operations Room.
Uses of Gunpowder
On a desk-bound in the West Office, 1st flooring.
Operation Study
On the correct paw side of the same row of desks. Advertisements
Rookie's Showtime Consignment
At the stop of the row of desks in the West Office.
Lock #ane & #2
The same desk where the last file was establish. There are 2 locks on either side, the left lock combination is NED. The one on the correct is MRG.
Safe #1 & Hip Pouch #1
The hip pouch is within a safe in a room inside the Due west Office. The combination is left ix, right 15, left 7.
Mr. Raccoon #1
On a box on peak of a metal shelf unit against the north wall of the West Office.
Storage Locker Final Memo
On a desk to your left when you enter the Safety Eolith room, reverse the West Role.
Medical Benefits of Herbs
Inside the Nighttime Room on the table directly in front of you when you enter. Advertisements
2d Floor, Police Station West
Lock #iii
Inside the shower room, direct in front of yous when yous enter, is a locker with a padlock. The code is CAP.
Portable Safe Instructions
When y'all enter the shower room, there volition be a towel rack to your right, on the wall side by side to information technology is a note about the portable safes.
Portable Safe #ane
On the towel rack to the right of the previous file. Advertisements
third Floor, Police Station Due west
Lock #4
At the end of the hallway at the top of the stairs is a locker with a padlock. The code is DCM.
To Any Survivors
On a box at the end of the hallway that leads to the West Storage Room.
Some Guy's Scribblings
Inside the West Storage Room, at the south side of the room is a desk-bound with this notation.
Hip Pouch #2
On the same desk every bit the to a higher place file.
second Floor, Police Station Due east
Guide Pamphlet
On the counter inside the Waiting Room.
Safety #two
Behind the counter where the in a higher place file can exist institute. The combination is left 6, right two, left 11.
Art Article: The Cherry Rock
When you exit the Waiting Room into a corridor, the Fine art room is the showtime door to the left. Inside on a chair is this file.
Internal Memo
In the small-scale room to your left when you lot enter the S.T.A.R.S office. The Memo is on the chiffonier behind the desk.
Mr. Raccoon #2
In the Due south.T.A.R.S function, in the due south-e corner is a computer and a box on a desk-bound. Between these two items is a Mr. Raccoon.
1st Basement Flooring, Police Station
Hip Pouch #three
In the room after the start boss fight, in that location is a typewriter. Next to the typewriter is a locker containing a hip pouch.
Memo: Jail Power Panel
On a table to the correct of Ben's cell. Advertisements
Autopsy Tape No 53477
In the Morgue, past the Kennels on the East of the map. The file is on a surface to the left when you enter.
Equipment Disposal Discover
On a table to your right when you lot enter the Firing Range, next to a xanthous box.
Message from Mr. Raccoon
At the north stop of the Firing Range room, on the counter.
Mr. Raccoon #3
In the southwest corner of the firing range, where the targets are. Advertisements
1st Flooring, Constabulary Station Eastward
Mr. Raccoon #4
Inside the Interruption Room there are two bunk beds. The ane on the left has a leather bag at the foot of it. Mr. Raccoon is behind the leather bag.
2nd Floor, Police Station East (Revisited)
Mr. Raccoon #five
After you lot use the square crank to open the shutters on the door most the Art Room, enter the doorway you ooened and approach the stairs. Yous will struggle to miss this Mr. Raccoon on an Terminate Tabular array to the left of the stairs.
1st Floor, Law Station East (Revisited)
Confiscation Study
In the Observation room, on elevation of a filing cabinet, adjacent to a yellow phone.
2nd Floor, Police Station E (Revisited 2)
Letter to S.T.A.R.S Members
You should eventually detect a S.T.A.R.S badge past opening a bejeweled box in the Ascertainment Room using a Scepter you go from using a Red Book from the Library on a Statue in the Art Room. Inspect the badge to plow it into a USB stick which can be used on a computer in the South.T.A.R.S Function. Advertisements
Doing that will unlock the Armory Room in the S.T.A.R.S Office, inside you will detect this letter of the alphabet.
Portable Safe #2
On a Washing Auto within the Linen room on this floor. Previously inaccessible every bit information technology requires the Pink Diamond Key which you should accept at present. The door to the Linen room is in the southwest corner of the second flooring, south of the S.T.A.R.Southward Office.
Yous should have both Portable Safes now so inspect them and complete the puzzles to open them and get the Spare Parts inside. Take them to the Safe Deposit room and use them on the panel to enter the codes for each locker.
1st Floor, Police Station West (Revisited)
Hip Pouch #4
Enter 203 into the Safe Deposit console to unlock that locker. Within, there is a Hip Pouch. Advertisements
3rd Floor, Police Station West (Revisited)
Repair Plan
Inside the Clock Tower on the 3rd floor, which you will admission by moving some bookshelves in the library, you will find this file alee of you lot, to the right, when you enter.
Mr. Raccoon #vi
Leave the Clock Tower into the hallway on the Westward side of the edifice. You volition discover this Mr. Raccoon saturday on a windowsil left of the blockage in the hallway.
1st Basement Floor, Police Station
Ben's Note
When finally accessing Ben's Cell in the Jail you will find this file on the table.
Interview Transcript
Y'all volition collect this one when interacting with Ben in the prison cell.
Behind R.P.D
Alphabetic character to Shopkeeper
Inside the Gun Shop, there is a letter on the counter at the dorsum left when you enter. You will get a bonus trophy from the "Another Survivor" Bays Pack for collecting this.
Sewer
Mr. Raccoon #7
Immediately later on you have killed the Crocodile Boss, do not climb up the ladder, expect for the Mr. Raccoon effigy contrary the ladder on a concrete ledge, obscured past trash.
Ada Wong Section
Sept. Inspection (Week one)
After the 2d hacking sequence, you will meet the first zombie of the section where you're playing equally Ada. In this room, look for this file on a blue table to the right when y'all drop down.
Mr. Raccoon #seven
Still playing as Ada, look for this Mr. Raccoon figure in the Incinerator Room on the floor to the right of the bodily incinerator's large door. Advertisements
If y'all are attempting to consummate this section without a gun for the "I Slick Super-Spy" trophy, you can't shoot the Raccoon.
Instead, use the Typewriter in the Incinerator Room to salve the game, so you can load this save afterward earning the trophy and shoot the figure.
Sept. Inspection (Calendar week 2)
In the aforementioned room as Mr. Raccoon #7, on a table next to the lever that opens the incinerator, up the stairs.
Sewer, Upper Level
Copy of Emails to Umbrella HQ
On a table in the Control Room, to your immediate right when you enter. Advertisements
Lock #5
Also in the Control Room, expect for a locker with a padlock next to the table with the last file on it. The lawmaking for this lock is SZF.
Sewer, Centre Level
Sewers Company Pamphlet
In the Monitor Room where the Typewriter is, you lot can find this file on the tabular array to the right of the Item Box.
Unlocking the U-Surface area Door
Also in the Monitor Room, you can detect this file around the corner to the left of the Item Box, where the Chess Piece puzzle takes identify.
Safe #3
On the due south side of the Treatment Puddle Room, near a corpse, to the correct after crossing the bridge. The combination is left ii, right 12, left 8.
Delivery Receipt
At the north end of the Handling Pool room, this file is on a tabular array at the bottom of the stairs.
Mr. Raccoon #9 Simply before entering the Supplies Storage Room via the corridor from Lesser Waterway, you can find this Mr. Raccoon, backside some cardboard boxes to the left of a metal table next to the Supplies Storage Room Door.
Sewer, Upper Level (Revisited)
Hip Pouch #5
Subsequently riding the Workroom's Elevator from the Sewer'southward Lower Level back up to the Upper Level, this Hip Pouch is on a tabular array to the left.
Roll Film Detail – Though non ane of the collectibles, this particular is important for the Treasure Hunter trophy, you should pick information technology upward from this aforementioned room while you're here.
Jazz Festival Flyer
Use the Sewers Key to open up the door to the Worker's Suspension Room and you'll discover this file within, on the tabular array in the middle of the room.
Upwards until this betoken, you can revisit any areas yous've been before, except the Ada Wong section, of course. We recommend making a save right hither before getting on the cable car, as once you get on the cable auto you can no longer backtrack.
To reiterate: Make a save earlier getting on the Cable Car then you can withal recover whatsoever collectibles you may have missed.
1st Basement Floor, Laboratory
Nap Room Log
Afterwards riding the Cable Machine, enter through some large automatic doors and you lot will be in a Laboratory's Reception Surface area. In that room, look for a computer on the reception desk. Interact with it to get this file.
[blID Wristbands[/bl]
Adjacent to the reception desk is a small room with an Item Box and a Typewriter. O the Whiteboard in this room, you volition find this file.
Mr. Raccoon #x
In the north-east corner of the Cafeteria, on a tabular array continued to the wall, to the right of the ladders.
Special Forces Recording
When y'all enter the door south of the reception area, earlier using a ID wristband to extend the bridge, look to your right to see a soldier'due south corpse. Interact with information technology for this file.
Herbicide Synthesis
Go on into the Drug Testing Lab and you volition find this on the tabular array in the middle.
Somebody'due south Annotation
You will head down into the 2d Flooring of the Laboratory Basement momentarily, before climbing some stairs back upward to the 1st Floor, Laboratory Basement. You'll be in a store room where y'all pick upwards the point modulator, south of the Lobby. Advertisements
In this room, await for a modest piece of paper on a blue office chair, next to the electric console where yous got the modulator, this is the file you need.
2nd Flooring, Laboratory Basement
Wayne Li's Inbox
Back downwards on the 2nd floor of the Laboratory Basement. Examine the Signal Modulator, switch information technology to the MURF frequency with and and so align the graph. You lot can now use it on the electrical panel in the Lounge area to gain access to the Low-Temp Testing Lab.
Enter the Depression-Temp lab and interact with the PC Monitor to retrieve this file.
1st Basement Floor, Laboratory (Revisited)
Byron Cartwright'southward Inbox
One time you lot have the Senior Staff ID Wristband, you will be able to access the computer on the plinth in the Presentation Room on this floor. Exercise so and this file will exist added to your collection. Advertisements
Before proceeding, return to the Nap Room on this flooring, where we tin use the Signal Modulator to grab three more collectibles. Examine the Signal modulator, utilize / to switch it to MUF frequency, align the signal waveforms, and and so use it on the electrical panel to open the bunks. Watch out for the zombie in the centre bunk.
Hip Pouch #vi
In the Nap Room, left bunk. You lot should unlock Waist of Space for collecting this terminal Hip Pouch if yous haven't missed whatsoever so far.
Mr. Raccoon #11
Also in the Nap Room'southward left bunk.
Wayne Li's Note
This collectible is too found in the Nap Room, only in the center bunk where the Zombie was. Advertisements
William Birkin's Inbox
Use the bespeak Modulator again, this time in the Biotesting Lab (for the story), and yous'll and then be able to access the PC in that room. There, you'll acquire this file.
Research Diary
Collaborate with the Computer in the P-4 Level Testing Lab to larn this file.
Claire Scenario A
1st Flooring, Law Station W
Letter from Best Friend
This is automatically in your inventory at the offset of the game.
Uses of Gunpowder
On a desk in the West Office, 1st floor. Same identify as the one y'all got in Leon Scenario A.
1st Basement Floor, Police Station
Raccoon Monthly, June Result
After you have used the Key Carte du jour to open the Garage, you volition gain access to the Elevator Controls Room. This collectible can exist found on a wooden table outside the Lift Controls Room. Advertisements
second Floor, Law Station Due east
Copy of Emails from Chief Irons
After using the Diamond Key in the Lift Controls Room you will notice your mode to the Chief's Office. This file is on the chief's desk.
Taxidermy Log
Aforementioned room as the last collectible, in the center of the room on the round table.
Repair Shop Letter
In the Individual Drove Room, on a shelf against the southward wall.
3rd Flooring, Police Station
Mr. Raccoon #12
Behind the red heart door on the south wall of the East Storage Room. Head inside and yous will detect Mr. Raccoon sitting on a shelf to your left when you enter.
Sherry Section
Sally's Diary
Complete the puzzle in the bedroom to exit into a pocket-sized side-room. Leave the side-room to be in a corridor. At the corner on your right, you will find an open volume on a small table. This is Sally's Diary.
Tom's Diary
When yous go downstairs and into the building'due south chief entranceway, look for Tom'due south Diary on a pocket-sized tabular array.
_____'s Diary
Adjacent to the Typewriter in the Director'southward Room during Sherry's segment, it'south hard to miss.
Backside R.P.D
Mr. Raccoon #xiii
When you get out the Police Station, you will need to pass through a basketball courtroom filled with aggressive Zombie Dogs. At the opposite terminate of the court there is a bus you must pass through, Mr. Raccoon can exist constitute inside, on the Dashboard.
2nd Flooring, Nursery
Mr. Raccoon #14
When you enter the orphanage, head direct upstairs and go through the door at the top. On some square shelves directly in front of you when y'all enter, you will find this Mr. Raccoon Figurine. Advertisements
Letter of the alphabet from the Director
Inside the bathroom connected to the room where the last Mr. Raccoon collectible was, on a bench to your correct when you enter.
Sewers
Written report About "G"
Eventually, you lot will find Sherry once more in the nursery and then Tyrant will chase you into the Sewers. The get-go room you are in when you get in in the Sewers has a door on the south wall leading to the Function, where there is a Typewriter. This collectible is on the whiteboard in the Office.
Laboratory
IMPORTANT NEST-Wide Warning
As part of the story, y'all will put Sherry to bed in the Security Room. Interact with the PC in this room to get the final collectible in this scenario.
Leon Scenario B
1st Floor, Police Station West
Mr. Raccoon #15
Head up the stairs at the showtime of this scenario, and look into the bushes on your left. You should exist able to spot this Mr. Raccoon figure hiding in the far corner. Y'all should unlock Consummate Vermin Extermination for collecting this final Mr Raccoon if y'all haven't missed whatever so far.
Scrap of Paper
On the table in the Watchman's Room.
Notebook with Missing Page
In the main hall surface area, east side, on the chair Marvin was sitting on during Scenario A.
2nd Floor, Constabulary Station West
Claire's Memo
In the S.T.A.R.S Office, on a metal trolley in the northeast corner.
Sewers, Centre Level
Claire's Notation
In the Treatment Puddle Room, side by side to the "T-Bar Valve Handle" on a table nigh the Cablevision Car. Advertisements
Claire Scenario B
2nd Floor, Law Station W
Leon's Memo
In the S.T.A.R.South Office. Same place as Claire'due south Memo in Leon's Scenario B.
Sewers, Middle Level
Leon's Note
In the Treatment Pool Room, next to the "T-Bar Valve Handle" on a table almost the Cablevision Car. Same place as Claire'south Note in Leon'south Scenario B. You should unlock Lore Explorer for collecting this last File if you oasis't missed any so far.
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